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In addition, I played a lot of Hearthstone, and Official Unicorn rock paper scissors throat punch I win shirt. I can tell you that what the OP said about Bo1 ladder is true of Hearthstone as well. The only difference between Hearthstone and Magic now is where the RNG comes from and I think they’re underestimating how it will make players feel. In Hearthstone, the RNG comes from the cards you play and happens on the board. It feels interactive and fun. Bo1 RNG in Magic will come from Mana which feels bad for anyone and the game is never interactive.
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If Magic is hoping to compete with Hearthstone at their own game, Official Unicorn rock paper scissors throat punch I win shirt. I think they’re going to fail miserably once players get a distaste for mana variability versus card variability. But they can’t reinvent the game so I guess they just have to try what they can try. Hearthstone’s mulligan system works far more towards perfect hands than a full mulligan would. Imagine if in magic you could trade unwanted cards in your opening hand for new ones. Or if that’s too much, discard a card from your starting hand to trade, so you still lose card/hand advantage by mulling. But the whole point of the ladder is that you play a lot of games and the variance evens out in that way. I’ll certainly agree that it’s a grind, and Official Unicorn rock paper scissors throat punch I win shirt. I don’t particularly think it’s enticing (I left Hearthstone for much the same reason – just grinding ladder was not interesting to me).
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However, Unicorn rock paper scissors throat punch I win shirt think that ladder seasons do, by design, take into account variance simply by making your rank correlate to an aggregate of many games played. Sure, but having a ranked season account for a large number of games still more or less accounts for this. (Incidentally, the BO1 draw algorithm is already pseudo-giving you that “free” mulligan that you mentioned). I mean, I get that psychologically it feels better to beat a given opponent in a BO3 after getting run over match 1 than it does to get run over in a BO1. So in Hearthstone, no tournament uses bo1, but all in-game matches are bo1. It’s very possible to have the client work differently than competitive play.
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Same for StarCraft, League of Legends, DotA… and just about every other sports Official Unicorn rock paper scissors throat punch I win shirt. I can think of. Side-boarding is comparable to changing build order or team comps between games. Pros recognize that ranked play is not comparable to a competitive environment. And they have other modes where they can practice specific things for competitive games. And what is good in ranked play, even at the highest levels, is often different from what’s good in competitive play.